

Dying in battle is a nuisance not only for the lengthy load times, but the spawn point is often quite a bit away from where you were, so you have to travel back to the fight zone and try it all over again.
THE SINKING CITY FIRST CASE PATCH
While they’re stuck, they’re easy targets clearly the developers didn’t intend for it to be that way, perhaps they could patch that.

Sometimes, enemies, especially the larger tank variety, will pursue you but get stopped by a door and clip into, but not through, it. The game encourages you to run away from most encounters, and this is often good advice. The delay on switching and using medkits and the sanity-restoring kits is intentional I presume, but you can’t expect to use those in the middle of a fight, you’ll die trying. Bullets often do little harm to enemies, but traps and explosives work well but can be cumbersome to prep and use. You can swing a shovel exactly one way, which is not only unnatural, but inefficient. Some areas are marked as infested and contain more monsters than the norm, but these same areas are also where you’re going to find most objectives and items that you need to craft (more on that soon). Typically though, you will be fighting monsters. Literally, there were times when I would be walking around and a random NPC would start shooting at me. Sometimes you will fight other citizens of Oakmont, although this seemed fairly random. Combat, especially, is probably the biggest headache with the experience. These mechanics, like everything in The Sinking City, are done functionally well enough, but leave a lot of headroom for improvement. Wisely, the game makes it clear when you have collected all evidence in a given area. Note that there are different conclusions you can come to depending on how much evidence you collect. Clues you discover in the Mind’s Eye and in conversation go into the Mind Palace where you have snippets of notes and you pair them up to make deductions to lead you to an ultimate picture of what happened, therefore solving the mystery. The Mind’s Eye is a supernatural sense that you can use by pressing down on the d-pad, it helps you reveal more truth about certain areas or objects. Anyway, this opening set piece gives you a chance to learn about the game’s variety of mechanics, including the Mind’s Eye and Mind Palace. As an outsider, you’re already dismissed by most, in fact, the game makes it a point to keep nearly every NPC silent because Oakmonters don’t talk to outsiders (and there are some posters reminding everyone of this). His son went missing, and the police haven’t been able to help. Variety between the areas is not very distinct, but that’s kind of understandable given the tremendous, and ongoing, amount of flooding that’s been occurring here.įrom the outset, you’re presented with a murder case to solve for the head of one of Oakmont’s grand families. You can travel by foot or by boat, and as you find telephone booths in each locale you can begin to fast travel between them. While your main goal is clear, there are a variety of side cases that open up that have you running around all four corners of the rather-large city of Oakmont and within its boroughs. It doesn’t have the budget and probably not quite the talent and likely not the dev time to be the next major third person adventure game, but Bigben put a lot of work into adding gameplay features and building a large city for you to explore. I figured it was a solid ‘AA’ caliber game. I knew The Sinking City was ambitious, potentially more ambitious than develop Bigben Interactive could manage. Many Oakmont residents have shared the same visions, and you leave the comfort of Boston to get to the bottom of what’s going on. You aren’t the only one to have suffered from these, though. He was led by strange visions that called him here, visions of darkness and unbelievable monsters. A supernatural flood has taken the city of Oakmont and made it almost impossible to travel to, much less live in, yet, we find our protagonist arriving on a rainy night. The idea of playing as a private eye who comes to a strange city to investigate paranormal hysteria just sounded really cool, and it is. When I first heard about The Sinking City, I was intrigued by its HP Lovecraft inspired aura.
