

Their new found tendency to throw smarter underneath balls. Once you get in-game, the visuals will feel the same outside of a few slight enhancements to the lighting (particularly in weather), the physics will feel the same, and the gameplay will feel the same with perhaps a slight AI enhancement when it comes to CPU passing attacks and

You'll notice smaller things like a slightly modified menu GUI and of course new menu and in-game soundtracks, but ultimately, 08 PC plays an awful lot like 07 PC did. I'll give the game the benefit of the doubt and say a weapon ready player is slightly better than an identically rated one without a weapon, but it's definitely not evident enough to disprove the possibility they are nothing more than labels.Īs far as what's new in 08, that's about it really. This is quite comprehensive and detailed, perhaps even more so than 08 on the 360 and PS3, you have to wonder if these Roles and Weapons really do anything other than offer a quick and easy way to identify a player's attribute strengths, much like the game's OVR rating does. Combined, you have over 40 different categories, 2 of which a player can specialize in, and while The Player Weapon system introduces a lot more to the table most of which are very position specific such as "Rocket Arm" and "Power Back", but rather than replace the Player Roles of 07, they basically just mixed both systems together, creating a sometimes awkward mixture of 07 style icons and abilities with the newer Weapons. Player Weapons on the PC are basically just an extension to 07's Player Roles, which gave labels to players based on their strengths and weaknesses, such as "Game Manager" for efficient QB's, "Hard Hitter" for strong defenders and "Injury Prone"įor players who find their way off the field too often. One of the more prominent features added to 08 PC is the new "Player Weapon" system, although this is really not a "back of the box" grade addition in the PC version like it appears to be in the 360/PS3 versions. Way you kick balls, an extension to the popular 'Hit Stick' known as 'Hit Stick 2.0' which allows you to specifically trigger low tackles by pressing down, a bunch of new pre-snap motion plays, and of course the expected addition of a few new animations here and there. Gameplay wise, only somewhat minor additions were made, such as the ability to "Spotlight" an opposing receiver, the ability to put a defender into a zone that defends the 1st down marker, a change in the Mode you can now take on the role of a real life NFL rookie drafted this past April, and there is now a new addition called "Ring of a Champion", which is not so much madden08_pc2 a mode but more of a visual aid to track your game achievements through the representation of diamonds on a Superbowl ring. As far as modes go, three minor changes were made - there are a bunch of new mini-game like drills to enhance your football skills with in the new "Skill Drills" mode, in the Superstar What you will see that is new in 08 PC is so minimal, at times you may think you accidentally loaded up 07 instead. Perhaps this was the case because, thanks to the fact Madden 08 PC is based on the PS2 version of the game, there really wasn't that much the marketing department at EA could have focused on. This was hardly a surprise as every year EA don't seem to show the PC version much love publicity wise, but Madden 08 PC seemed exceptionally neglected in this regard. Not a little misleading on EA's behalf, as actual PC specific features were not announced until very near the release date and were only hidden away in a developer's blog post at that.
Madden nfl 08 pc roster update ps3#
While the Xbox 360 and PS3 have been seeing new engines with top notch graphics and revamped animation systems from EA with the Madden series, the PC version has been tossed aside and given the scraps from the old PS2 engine for years, and this continues with Madden 08 PC. This means the vast majority of features touted prior to release for 08 on the next gen consoles are not in the PC version, which is considerably disappointing if Unfortunately, it doesn't seem many decision makers at EA agree. Whether it was the impeccable user created 'Struttdaddy' rosters, or the countless amount of fellow enthusiasts wishing to pit their GM skills in roster management only simulated leagues, the PC version always seemed superior to me. The graphics were better, the animations seemed smoother, and the online community for madden08_pc_1leagues and editing/game mods is second to none across the Madden platforms. Being a PC gamer at heart, Madden on the PC has always been my version of choice.
